﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;  
namespace LP2
{
    class Shooter
    {
        int radius;
        float v0_x;
        float v0_y;
        Vector2 position; //posicion donde iniciar el shooter
        int altitude; //altura del shooter
        

        public Shooter()
        {
            radius = 50;
            v0_x = 0;
            v0_y = 0;
            position = new Vector2(50, 300); //datos cambiaran en archivo configurable
            this.altitude = 70;
        }

        public int getRadius()
        {
            return radius;
        }

        public void setRadius(int radius)
        {
            this.radius = radius;
        }


        public float getV0X()
        {
            return v0_x;
        }

        public void setV0X(float v0)
        {
            this.v0_x= v0;
        }

        public float getV0Y()
        {
            return v0_y;
        }

        public void setV0Y(float v0)
        {
            this.v0_y = v0;
        }




        public void setAltitude(int altitude)
        {
            this.altitude = altitude;
        }

        public int getAltitud()
        {
            return altitude;
        }


        public Vector2 getPosition()
        {
            return this.position;
        }

    }
}
